

But no, that makes too much fucking sense compared to having it randomly compete with single target talents. What about a reworked version of Solace and Insanity that gives a buff to your next Mind Flay after you spend X number of Orbs? What about a reworked version of Halo that makes sense to compete with Shadow Crash and Dark Void? That way it is at least a CHOICE and not the "right" or "wrong" one to take.
#MAGE TIME WARP GLYPH WOW BFA FREE#
What about a reworked From Darkness Comes Light that can proc a free SW:Death that can be used on a target at any health percentage and doesn't invoke the CD? (doesn't give the Orb unless it hits something 20% or lower). What about two more talents that can actually compete with Mind Bender instead of always being some lone oddity no one takes? One could be the effect that spawns a tentacle (Call to the Void) and another could replace Shadowfiend like Mind Bender but instead turn it into a giant Shadow Raven that follows you around and casts Shadow spells at the target. What about a talent that turns your Orbs into Ravens, and when you spend an orb a Shadow Raven flies at the target and does damage? That was a cool thing people miss. What about bringing back the old Dark Archangel ability from Cata? We all miss the wings. What about a reworked version of Phantasm that also reduces damage taken like the glyph used to? (but buffed to compete). Void Tendrils can easily be balanced by reducing its overall duration and any damage the target takes is also done to the Tendrils. Things like Spectral Guise and Void Tendrils (which fit the new theme well) could come back. There are TONS of ideas from previous iterations… imagine if you could have the old Vampiric Embrace passive that heals you and the party for damage you do. Since they have been shitty in PvP for so long, they could also put in another row of talents that helps with PvP but can also provide some form of utility. This is where some utility can come back to the spec (they are really lacking atm compared to other classes). There isn't really much choice at the moment. The talents would need to change, but as it stands they need to change. FINALLY Shadow has an interesting AoE rotation that is juggling priorities just like every other aspect of the spec. This means SW:Death on low health mobs and Mind Blast are also part of your rotation at 4+ targets. You want to build up as many stacks as you can and drop them with Void Bolt, but ideally you also want to spend an Orb when you do as it increases its single target damage (and therefore the AoE damage). The small change to the AoE rotation makes a HUGE difference. If they leave Void Bolt's ability to refresh dots during Void Form it has yet another use. It also give you something you can reliably cast on the move even if you don't have Orbs (think how Fel Flame for Warlocks worked) while leaving SW:Death as the BASELINE execute it should be (it always felt best that way and was impactful). The reworked version of Void Bolt is a superior version of Mind Spike for mobs that will die quickly, and since you will be pooling them solves all issues the spec has with movement. The change to DP and the reworked Void Bolt solves BOTH issues, and the logical solution to these problems was an Orb dump that did single target damage. Also, the issue they had with Orbs is you could cap and it wasn't always appropriate to use DP. The problem with the MoP and WoD iteration was low single target damage. What does all this mean? We're starting with a rotation that feels great and flows well.

Void Bolt will consume those stacks and causes it to deal AoE damage (more stacks means more damage and said damage is a percentage of Void Bolt's damage more on why that's important later). Mind Sear now gives a buff that stacks (up to 5) when it hits 4 or more targets (call it Shadow Weaving for nostalgia or Void Eruption to fit with the current theme). Make them want to build up damage before dropping it, make it change the rotation I don't care as long as the fundamental flaw of the ability is addressed. The point is, it is no longer tied to resources and now can be properly balanced and they can do whatever they want to it so it feels good and is interesting. Void Form is made a baseline CD (with a row of talents to alter it) OR a talent choice. It does little damage on its own, but can consume up to one Orb to increase its damage (an Orb dump). Mind Spike is replaced by a reworked version of Void Bolt (instant cast, no CD). single target only) and now costs one orb. Devouring Plague works like it did in Wrath (24 sec. Add the ability to carry 5 Orbs from WoD. Here is my proposal for Shadow: Start with the MoP version as the base. Source Categories World of Warcraft: Shadowlands

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